Sorting is the essential first step of any waste recycling and reuse process. But in 2014, only one half of the French systematically sorted their waste (1).
On the occasion of the OSCE Days, in an effort to raise awareness of the potential of recovering household waste, and to encourage people to sort their waste, SUEZ, Future of Waste and Game Impact (2) have developed an open source card game that can be downloaded, printed and modified: Circularity.
Raising awareness of waste sorting through gaming
Circularity is a game that invites players to compete with one another in the creation of eco-designed objects from reusable waste. The game aims to raise the players’ awareness of the hidden potential of their waste. Each player has “Recoverable waste” cards (cardboard, paper, metal, plastics) and “Collecting” cards that they can use to retrieve the waste required to eco-design objects, such as cardboard bicycles, wind turbines made of cans and wallets made of milk cartons.
The game can be downloaded and printed for free (open source – Licence 4.0 International Creative Commons – BY), meaning that anyone can use, distribute and modify it!
Circularity, by Katia Luthi & Mathieu Lagadec in collaboration with SUEZ, is made available according to the licencing terms Creative Commons Attribution 4.0 International
Example of a playing movement
A collaborative production process
The Open Source Circular Economy (OSCE) Days, which have been held in June for the last two years, are a worldwide, decentralised event, where everyone (companies, NGOs, start-ups, individuals, etc.) is invited, on their own particular scale, to create a meeting, a workshop or an activity on the challenges of the circular economy.
As a partner of the event in Paris with Future of Waste, SUEZ organised two workshops in June 2016 on the following challenges:
– How to combat food waste in the company canteens in La Défense, Europe’s largest business district?
– How to create a game for the general public that will raise awareness of the importance of sorting waste?
The conclusions of this second workshop resulted in the creation of Circularity. Already tested by SUEZ, citizens and players associations, the game is now accessible to anyone aged over eight.
The game was created, in collaboration with SUEZ, by Katia Luthi & Mathieu Lagadec, coordinated by Simon Chanut and Charlie Carpene, in partnership with Game Impact, Future of Waste, OSCE Days. The game has been designed by Virginie Salvanez.
(1) Ipsos survey of 5,500 people for Eco-Emballages.
(2) Game Impact is a non-profit organisation, run by entrepreneurs, NGOs and players in the video gaming industry, that builds bridges between the stakeholders in a particular subject (the ecology, the economy, waste, refugees, etc.) by organising creative workshops, meetings and hackathons around video games with a social impact.